By: The BitMar Team.
The Metaverse is a virtual world that is still in its early stages of development, but it has the potential to revolutionize the way in which we interact with one another, and with the world around us. Streaming is already playing a role in the development of the Metaverse, and it is likely to become even more important, in the years to come.
Here are a few ways in which streaming is being used, in the Metaverse, today:
Streaming is being used to create virtual worlds. Companies – like: Epic Games, and Roblox – are using streaming technology to create virtual worlds with which people can interact, and explore. These worlds can be used for a variety of purposes—such, as: gaming, socializing, and/or for educational purposes.
Streaming is being used to deliver content to the metaverse. Streaming services are already offering content that can be watched in the metaverse. This content can be watched on a variety of devices, including: VR headsets, and smart glasses.
As the metaverse continues to develop, streaming is likely to play an even greater role. Streaming will be used to create more realistic (and immersive) experiences, and it will be used to deliver content to a wider range of devices.
How streaming is being used to create virtual worlds:
One of the most exciting things about the metaverse, is: the potential for it to create new, and immersive, virtual worlds. Companies – including: Epic Games, and Roblox – are already using streaming technology to create these worlds.
Epic Games' Unreal Engine is a powerful game engine, that is being used to create virtual worlds that are indistinguishable from reality. In fact, Epic Games has even created a virtual world that is based on the city of Los Angeles. This virtual world is so realistic, that it can be used for training purposes—such, as: police training, and/or disaster planning.
Roblox is another company that is using streaming technology to create virtual worlds. Roblox is a platform that allows users to create their specific games, and experiences. These games, and experiences, can be played by anyone with a Roblox account; and they can be streamed to any device.
How streaming is being used to deliver content to the metaverse:
As the metaverse continues to develop, there will be a growing demand for content that can be consumed in this virtual world. Streaming services are already looking to capitalize on this demand.
How streaming is being used to create immersive experiences:
Streaming technology is also being used to create immersive experiences in the metaverse. These experiences can be used for a variety of purposes—such, as: training, collaboration, and/or entertainment.
Google is using streaming technology to create immersive training experiences for its employees. These experiences allow employees to learn new skills, and knowledge, in a safe and realistic environment.
Microsoft is also using streaming technology to create immersive collaboration experiences. These experiences allow employees to work together, on projects, in real time—regardless of location.
Conclusion:
The metaverse is a new and exciting frontier, and streaming technology is playing a key role in its development. As the metaverse continues growing, streaming is likely to become even more important within the sector.
Currently, next-generation streaming platforms – like: BitMar – may provide you the most affordable form of on-demand streaming entertainment. BitMar provides all-in-one streaming service, for life, for a one-time payment, of: $99.99 USD. It can connect you to millions of on-demand movies, TV shows, channels, videos, and songs (from many different sources on the Web), on the screens that you already own. In fact, BitMar provides access to more movies, and TV shows, than: Cable, Satellite, Netflix, Disney Plus, Max/HBO Max, Amazon Prime Video, Apple TV+, Peacock, and Hulu – combined – and more songs, than: Pandora, Spotify, Amazon Prime Music, and Apple Music—combined. You may learn more, at: BitMar.com.